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    United States video game market will reach US$ 196.61 Billion by 2030
    27 Jan, 2024

    United States Video Games Market, Size, Global Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis. The competition, geographic distribution, and growth potential of the United States Video Games Market are all examined in this study by Renub Research.

    United States Video Games Market is anticipated to expand at a CAGR of 10.67% between 2024 and 2030. The United States online game market is a behemoth. Thanks to the financial recovery, the American online game market is developing. Affluent Gen Z and millennials are investing closely in the industry. Their growing disposable incomes fuel purchases of premium games, subscriptions, and top-tier equipment, propelling market enlargement. Technological advancements, artificial intelligence, and cloud gaming revolutionize development, offering responsive and dynamic sports worlds. These improvements smash hardware limitations, enhancing accessibility for sustained player engagement and spending.

    Gaming has advanced from a solitary pursuit to a community-driven spectator sport on Twitch and YouTube. Livestreaming influencers shape buying decisions, sparking engagement and in-game spending. The hardware renaissance, featuring consoles like PlayStation 5 and Xbox Series X, VR improvements, and cloud gaming, keeps players' interests. The gaming panorama now gives diverse genres and narratives, breaking away from pixelated shooters. Indie developers thrive, crafting particular experiences, and established studios embody inclusivity, attracting a large demographic from casual mobile gamers to hardcore esports enthusiasts.

    Smartphones, now miniature gaming powerhouses, power the accessible and lower-priced mobile gaming boom, catering to a busy life. Simultaneously, esports gains mainstream prominence, filling stadiums, securing sponsorships, and drawing millions of viewers. This professionalization ends in expanded fan spending on jerseys, merchandise, and in-game items, bolstering industry revenue. The US video game market prospers in a golden age fueled by various content, accessible structures, colorful communities, and technological improvements, marking a significant era of boom and innovation. As a result, the United States video game market will reach US$ 196.61 Billion by 2030.


    In the United States, mobile video games are poised to assert dominance in the gaming market

    With the extensive accessibility of smartphones and tablets and innovative gaming apps, the mobile gaming region is predicted to outpace conventional platforms. This shift underscores the evolving preferences of customers and the convenience offered by portable gaming experiences. As the technology continues to boost, mobile video games will likely shape the destiny landscape of the U.S. video game enterprise.


    Report Details:

    Report Features Details
    Base Year 2023
    Historical Period 2018 - 2023
    Forecast Period 2024 - 2030
    Market US$ Billion
    Segment Covered Category, Age Group, Gender, and Income
    Companies Covered Activision Blizzard Inc., Electronic Arts, Microsoft, Nintendo Co. Ltd, Take-Two Interactive Software, Sony, Apple, and Bandai Namco Holdings Inc.
    Customization Scope 20% Free Customization
    Post-Sale Analyst Support 1 Year (52 Weeks)
    Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on request)


    18–24 age group is anticipated to drive an increased boom in the US video game market

    The improved disposable income of this age group, tech affinity, and choice for social gaming contribute to heightened demand. Embracing new traits like VR/AR, cloud gaming, and esports, this generation seeks immersive reports. Mobile gaming has become the desired choice for this age group due to the widespread availability of smartphones and streaming platforms. The appeal of gaming careers and unique interactive experiences positions video games favorably amid opposition from other media, solidifying the 18–24 age group's pivotal role in shaping the market's trajectory throughout the forecast duration.


    Historically, male gamers have ruled the United States video game market due to targeted advertising, male-centric sports design, and limited female illustration

    Early gaming's focus on genres like action and sports, coupled with male protagonists, created a "boy's activity" perception, dissuading female involvement. The enterprise's association with masculinity in-game content and marketing strengthened this notion. Limited female characters contributed to a feeling of exclusion, while technical and social limitations hindered female engagement. Ongoing efforts intend to interrupt these stereotypes and create more inclusive gaming surroundings.


    The medium-income group is poised to drive accelerated spending in the coming years, reaping the rewards for the video game industry in diverse approaches

    Positioned between disposable income and affordability, this demographic allocates funds generously to non-essential expenses like gaming. With a value-driven technique, they carefully research purchases, maximizing their price range through full-priced games, subscriptions, and in-game microtransactions. Prioritizing family entertainment, medium-income households invest in family-friendly gaming experiences, making them a moneymaking market section. Accessible to numerous gaming options, tech-savvy, and socially engaged, this group fosters industry growth through evolving tendencies, community engagement, and contributions to esports improvement.


    Competitive Landscape.

    Some major United States video game market companies are Activision Blizzard Inc., Electronic Arts, Microsoft, Nintendo Co. Ltd., Take-Two Interactive Software, Sony, Apple, and Bandai Namco Holdings Inc.


    Market Summary

    • Category – A Renub Research report on the United States Video Games Market looks at the category from seven angles (Cloud Gaming, Download Games, Games Live Streaming, Gaming Networks, In-game Advertising, Mobile Games, and Online Games).
    • Age-group – A Renub Research report on the United States Video Games Market looks at the age group from five angles (18 -24 years, 25-34 years, 35 - 44 years, 45- 54 years, and 55 - 64 years).
    • Gender – A Renub Research report on the United States Video Games Market examines gender from two angles (Male and female).
    • Income – A Renub Research report on the United States Video Games Market looks at income from three angles (High Income, Medium Income, and Low Income).
    • Key Players – Every significant player in the United States Video Games Market has been discussed from three perspectives (Overview, Recent Developments, and Revenue) Activision Blizzard Inc., Electronic Arts, Microsoft, Nintendo Co. Ltd., Take-Two Interactive Software, Sony, Apple, and Bandai Namco Holdings Inc.


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