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    Virtual Reality Market, Size, Global Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis

    Excel: 8 Hours
    PDF: 24 Hours
    Jan 2023
    Pages: 200

    Virtual Reality Market Outlook

    Virtual Reality Market Size will attain a substantial value of US$ 105.89 Billion by 2030, as per Renub Research. Virtual reality involves the utilization of computer technology to generate an artificial environment. In contrast to traditional user interfaces, VR immerses users within an experience, allowing interaction with the 3D world. Technology has evolved unexpectedly during the last few years, bringing many inventions that have revolutionized how clients enjoy the sector around us. Today, humans can simulate various human senses, including listening to, imaginative and prescient, contact, and even smell. These are groundbreaking advancements in virtual reality, haptic feedback, and olfactory technology. This has unfolded a whole new global opportunities, transforming how people interact with their surroundings and each other.

    Utilizing VR accessories such as bodysuits, glasses, or headsets enables users to enjoy an immersive experience. The Virtual Reality market Share is witnessing growth driven by the increasing adoption of this technology in instructional training, specifically in educating professionals like engineers, mechanics, pilots, field workers, defense personnel, and technicians in industries such as manufacturing and oil and gas. Virtual reality finds widespread application beyond education and training in various sectors. Technology in VR exposure therapy allows for treating mental health conditions in patients. Moreover, tourism companies leverage VR technology to provide customers virtual tours of landmarks, renowned places, dining establishments, and hotels. Pose tracking and 3D near-to-eye displays are employed in VR to offer customers an immersive virtual global experience. Virtual reality finds application in diverse sectors, which include commercial and education.

     

    Global Virtual Reality Market Size, 2024-2030 (Billion US$)

     

    virtual-reality-market

     

    Note: The chart above shows dummy data and is only for illustration purposes. Please get in touch with us for the actual market size and trends.


    Virtual Reality Market is expected to grow at a CAGR of 32.37% from 2024 to 2030

    Digitalization and Technology improvement are the principle forces behind adopting the brand-new healthcare, manufacturing, and retail technologies. Worldwide governments and competitors have leveraged technological improvements to reduce manufacturing cost and improve efficiency to advance a company advantage. For instance, adopting 4G and 5G technologies has decreased operational cost for small organizations, allowing them to reach their target audiences correctly. The increasing occurrence of smartphone has similarly fueled the demand for digitalization.

    In recent decade, VR technology has made huge strides in revolutionizing diverse industries, including manufacturing and production. One of the benefits of VR tools is their ability to monitor the workflow in factory, which leads to timely task of completion and efficient manufacturing. By the use of VR technology, supervisors can track the vicinity of employees and receive signals for probably dangerous areas, thereby enhancing employee protection.

    Another significant advantage of VR technology within the manufacturing enterprise is its ability to behavior worker education sessions. VR gives an immersive revel in that simulates real-life situations, allowing employees to examine and practice new capabilities in a safe and managed environment. This is particularly beneficial for industries where protection is paramount, consisting of creation, oil and gas, and transportation.

    The adoption of VRtechnology is increasing unexpectedly across sectors, consisting of gaming, healthcare, and amusement. As the technology becomes more accessible, the market for virtual reality is expected to grow in future. This increase is predicted to be pushed by increasing demand from diverse industries looking for to leverage the benefits of VR to beautify efficiency, protection, and productiveness. Global Virtual Reality Market accounted for US$ 14.87 Billion in 2023.


    Hardware Components has the significant market share in the global virtual reality industry

    Hardware Components dominate the market, accounting for the biggest market proportion amongst these two. This segment contains tangible and essential factors for virtual reality systems, consisting of headsets, sensors, controllers, and physical appliances essential for handing over immersive user experiences. With the increasing demand for VR throughout various industries, the significance of sturdy and superior hardware components is becoming an increasing evident. Innovations in headset design, improved sensor technology, and more significant controllers contribute to VR overall growth and adoption. Hardware Components have emerged as a key driver in shaping the market panorama and meeting customers' evolving expectations worldwide.


    Gesture Tracking Device market will develop more within the Global Virtual Reality industry

    By Type, the global virtual reality market is divided into head mounted displays, gesture tracking devices, projectors & displays walls, and others. The Gesture Tracking Device market is poised for expansion in the Global Virtual Reality industry. This growth is fueled through the increasing integration of gesture primarily based interactions in virtual reality experiences, enhancing user engagement and interaction. Gesture monitoring devices, geared up with advanced sensors and technology, allow users to interact with digital environments intuitively, amplifying the overall immersive experience. As the demand for more herbal and interactive VR interaction rises, the Gesture Tracking Device market's expansion will become instrumental in driving innovation and shaping the future panorama of VR, offering customers with more desirable methods to navigate and have interaction inside the digital realm.


    Commercial holds a significant proportion in the virtual reality market

    The Global Virtual Reality Market is categorized by application into Aerospace and Defense, Commercial, Consumer, Enterprise, Healthcare, and Others. The commercial segment holds the most important market share, indicating its significant influence and financial significance. This segment dominance spreads throughout diverse industries, inclusive of retail, manufacturing, offerings, etc. The commercial application substantial market share highlights its critical role in economic growth and innovation. It is the backbone of financial activity, and its impact is felt across local and global landscapes. The commercial prominence in maintaining the most substantial market percentage similarly reinforces its role as acritical player inside the business atmosphere, impacting employment, trade, and overall economic vitality.


    Semi and Fully Immersive Technology section has the largest revenue percentage in the Virtual Reality Industry

    Technology breaks the worldwide VR market into semi, fully immersive, and non-immersive. The semi, fully immersive segment not only commands the largest market percentage however is predicted to demonstrate the highest Compound Annual Growth Rate within the forecast period. Virtual truth Head-Mounted Displays (HMDs) have risen in the past five years, specially within the business and educational sectors. These devices provide a range of advantages, offering immersive and interactive reviews that can be used to train personnel or educate students.

    As technology advances, the demand for HMDs is anticipated to keep growing. The technology, capable of replicating actual-world environments in a virtual setting, proves advantageous for intricate tasks and strategic planning. It involves the utilization of sophisticated emulators, powerful personal computers, and high-resolution displays.


    China Virtual Reality Market is set to experience rapid growth

    By Region, the Global Virtual Reality Market is split into North America (the United States and Canada), Europe (Germany, Belgium, France, the United Kingdom, Turkey, Italy, Spain, Switzerland, and the Netherlands), Asia Pacific (China, Japan, India, Australia), Latin America (Brazil, Mexico, Argentina), Middle East and Africa (Israel, Saudi Arabia, South Africa) and Rest of World. China is rapidly becoming the global VR leader, driven by property firms and diverse industries. Mainlanders, known for their early tech adoption, eagerly embrace imperfect versions of emerging technologies. Notably, China excels in mobile internet use, with investors anticipating smartphone-driven VR adoption over computer-dependent goggles.

    The Chinese VR industry witnessed remarkable growth, standing among the world's most extensive VR technology and applications markets. The government actively supports VR development, recognizing its potential across various sectors like entertainment, education, healthcare, fashion, manufacturing, and tourism. China's VR market is rising because of several factors, which include a vast populace, growing disposable income, and a tech-savvy center elegance using demand for VR gadgets, content, and research. Due to these factors, the VR market in China is experiencing significant growth and is poised for even more expansion in the years to come. As a result, investors and agencies are taking advantage of this trend and trying to capitalize on the opportunities provided by using China's burgeoning VR market.

     

    Global Virtual Reality Share, By Application (Percentage)

     

    virtual-reality-market

     

    Note: The chart above shows dummy data and is only for illustration purposes. Please get in touch with us for the actual market size and trends.


    Key Players

    Sony, Apple, Microsoft, Lenovo, Samsung, Meta, and Qualcomm are the Major global tech companies, such as HTC, Xiaomi, and Huawei, that have invested heavily in the Global Virtual Reality Market.


    Renub Research latest Report “Global Virtual Reality Market by Component (Hardware & Software), Type (Head-Mounted Displays, Gesture-Tracking Devices, Projectors & displays walls, and others), Application (Aerospace & Defense, Commercial, Consumer, Enterprise, Healthcare, and Others), Technology (Semi fully immersive, and non-immersive), Regions (North America (the United States and Canada), Europe (Germany, Belgium, France, the United Kingdom, Turkey, Italy, Spain, Switzerland, and the Netherlands), Asia Pacific (China, Japan, India, Australia), Latin America (Brazil, Mexico, Argentina), Middle East and Africa (Saudi Arabia, Israel, South Africa) and Rest of the World), Company Analysis (Sony, Apple, Microsoft, Lenovo, Samsung, Meta, and Qualcomm)” provides a detailed analysis of Global Virtual Reality Market.


    Component – Market breakup from 2 Viewpoints

    1.    Hardware
    2.    Software


    Type – Market breakup from 4 Viewpoints

    1.    Head-Mounted Displays
    2.    Gesture-Tracking Devices
    3.    Projectors & displays walls
    4.    Others


    Application – Market breakup from 6 Viewpoints

    1.    Aerospace & Defense
    2.    Commercial
    3.    Consumer
    4.    Enterprise
    5.    Healthcare
    6.    Others


    Country – Market breakup from 22 Country Virtual Reality Industry

    1.    North America

    1.1    United States
    1.2    Canada

    2.    Europe

    2.1    Germany
    2.2    Belgium
    2.3    France
    2.4    United Kingdom
    2.5    Turkey
    2.6    Italy
    2.7    Spain
    2.8    Switzerland
    2.9    Netherlands

    3.    Asia Pacific

    3.1    China
    3.2    Japan
    3.3    India
    3.4    Australia

    4.    Latin America

    4.1    Brazil
    4.2    Mexico
    4.3    Argentina

    5.    Middle East and Africa

    5.1    Saudi Arabia
    5.2    Israel
    5.3    South Africa

    6.    Rest of the World

    All Companies have been covered from 3 Viewpoints

    •    Overview
    •    Recent Development
    •    Revenue


    Company

    1.    Sony
    2.    Apple
    3.    Microsoft
    4.    Lenovo
    5.    Samsung
    6.    Meta
    7.    Qualcomm


    Report Details:

    Report Features Details
    Base Year 2023
    Historical Period 2018 - 2023
    Forecast Period 2024 - 2030
    Market US$ Billion
    Segment Covered Component,  Type, Application, Technology, and Countries
    Countries Covered United States, Canada, Germany, Belgium, France, United Kingdom, Turkey, Italy, Spain, Switzerland, Netherlands, China, Japan, India, Australia, Brazil, Mexico, Argentina, Saudi Arabia, Israel, South Africa, and Rest of the World
    Companies Covered Sony, Apple, Microsoft, Lenovo, Samsung, Meta, and Qualcomm
    Customization Scope 20% Free Customization
    Post-Sale Analyst Support 1 Year (52 Weeks)
    Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on request)

    1.    Introduction

    2.    Research & Methodology

    3.    Executive Summary

    4.    Market Dynamics

    4.1    Growth Drivers
    4.2    Challenges


    5.    Global Virtual Reality Market

    6.    Market Share Analysis – Global Virtual Reality Market

    6.1    By Component
    6.2    By Type
    6.3    By Application
    6.4    By Technology
    6.5    By Countries


    7.    Component – Global Virtual Reality Market

    7.1    Hardware
    7.2    Software


    8.    Type – Global Virtual Reality Market

    8.1    Head- Mounted Display
    8.2    Gesture -Tracking Device
    8.3    Projectors and Display Wall
    8.4    Others


    9.    Application – Global Virtual Reality Market

    9.1    Aerospace & Defense
    9.2    Commercial
    9.3    Consumer
    9.4    Enterprise
    9.5    Healthcare
    9.6    Others


    10.    Technology – Global Virtual Reality Market

    10.1    semi and Fully Immersive
    10.2    Non- Immersive


    11.    Country – Global Virtual Reality Market

    11.1    North America

    11.1.1    United States
    11.1.2    Canada

    11.2    Europe

    11.2.1    Germany
    11.2.2    Belgium
    11.2.3    France
    11.2.4    United Kingdom
    11.2.5    Turkey
    11.2.6    Italy
    11.2.7    Spain
    11.2.8    Switzerland
    11.2.9    Netherlands

    11.3    Asia Pacific

    11.3.1    China
    11.3.2    Japan
    11.3.3    India
    11.3.4    Australia

    11.4    Latin America

    11.4.1    Brazil
    11.4.2    Mexico
    11.4.3    Argentina

    11.5    Middle East and Africa

    11.5.1    Saudi Arabia
    11.5.2    Israel
    11.5.3    South Africa

    11.6    Rest of the World


    12.    Porter’s Five Forces Analysis – Global Virtual Reality Market

    12.1    Bargaining Power of Buyers
    12.2    Bargaining Power of Suppliers
    12.3    Degree of Rivalry
    12.4    Threat of New Entrants
    12.5    Threat of Substitutes


    13.    SWOT Analysis – Global Virtual Reality Market

    13.1    Strength
    13.2    Weakness
    13.3    Opportunity
    13.4    Threat


    14.    Key Players

    14.1    Sony

    14.1.1    Overview
    14.1.2    Recent Development
    14.1.3    Revenue

    14.2    Apple

    14.2.1    Overview
    14.2.2    Recent Development
    14.2.3    Revenue

    14.3    Microsoft

    14.3.1    Overview
    14.3.2    Recent Development
    14.3.3    Revenue

    14.4    Lenovo

    14.4.1    Overview
    14.4.2    Recent Development
    14.4.3    Revenue

    14.5    Samsung

    14.5.1    Overview
    14.5.2    Recent Development
    14.5.3    Revenue

    14.6    Meta

    14.6.1    Overview
    14.6.2    Recent Development
    14.6.3    Revenue

    14.7    Qualcomm

    14.7.1    Overview
    14.7.2    Recent Development
    14.7.3    Revenue


    List of Figures:

    Figure-01:    Global – Virtual Reality Market (Billion US$), 2018 – 2023
    Figure-02:    Global – Forecast for Virtual Reality Market (Billion US$), 2024 – 2030
    Figure-03:    Component – Hardware Market (Billion US$), 2018 – 2023
    Figure-04:    Component – Forecast for Hardware Market (Billion US$), 2024 – 2030
    Figure-05:    Component – Software Market (Billion US$), 2018 – 2023
    Figure-06:    Component – Forecast for Software Market (Billion US$), 2024 – 2030
    Figure-07:    Type – Head- Mounted Display Market (Million US$), 2018 – 2023
    Figure-08:    Type – Forecast for Head- Mounted Display Market (Million US$), 2024 – 2030
    Figure-09:    Type – Gesture -Tracking Device Market (Million US$), 2018 – 2023
    Figure-10:    Type – Forecast for Gesture -Tracking Device Market (Million US$), 2024 – 2030
    Figure-11:    Type – Projectors and Display Wall Market (Million US$), 2018 – 2023
    Figure-12:    Type – Forecast for Projectors and Display Wall Market (Million US$), 2024 – 2030
    Figure-13:    Type – Others Market (Million US$), 2018 – 2023
    Figure-14:    Type – Forecast for Others Market (Million US$), 2024 – 2030
    Figure-15:    Application – Aerospace & Defense Market (Million US$), 2018 – 2023
    Figure-16:    Application – Forecast for Aerospace & Defense Market (Million US$), 2024 – 2030
    Figure-17:    Application – Commercial Market (Million US$), 2018 – 2023
    Figure-18:    Application – Forecast for Commercial Market (Million US$), 2024 – 2030
    Figure-19:    Application – Consumer Market (Million US$), 2018 – 2023
    Figure-20:    Application – Forecast for Consumer Market (Million US$), 2024 – 2030
    Figure-21:    Application – Enterprise Market (Million US$), 2018 – 2023
    Figure-22:    Application – Forecast for Enterprise Market (Million US$), 2024 – 2030
    Figure-23:    Application – Healthcare Market (Million US$), 2018 – 2023
    Figure-24:    Application – Forecast for Healthcare Market (Million US$), 2024 – 2030
    Figure-25:    Application – Others Market (Million US$), 2018 – 2023
    Figure-26:    Application – Forecast for Others Market (Million US$), 2024 – 2030
    Figure-27:    Technology – semi and Fully Immersive Market (Billion US$), 2018 – 2023
    Figure-28:    Technology – Forecast for semi and Fully Immersive Market (Billion US$), 2024 – 2030
    Figure-29:    Technology – Non- Immersive Market (Billion US$), 2018 – 2023
    Figure-30:    Technology – Forecast for Non- Immersive Market (Billion US$), 2024 – 2030
    Figure-31:    United States – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-32:    United States – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-33:    Canada – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-34:    Canada – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-35:    Germany – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-36:    Germany – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-37:    Belgium – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-38:    Belgium – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-39:    France – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-40:    France – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-41:    United Kingdom – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-42:    United Kingdom – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-43:    Turkey – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-44:    Turkey – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-45:    Italy – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-46:    Italy – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-47:    Spain – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-48:    Spain – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-49:    Switzerland – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-50:    Switzerland – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-51:    Netherlands – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-52:    Netherlands – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-53:    China – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-54:    China – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-55:    Japan – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-56:    Japan – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-57:    India – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-58:    India – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-59:    Australia – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-60:    Australia – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-61:    Brazil – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-62:    Brazil – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-63:    Mexico – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-64:    Mexico – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-65:    Argentina – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-66:    Argentina – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-67:    Israel – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-68:    Israel – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-69:    Saudi Arabia – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-70:    Saudi Arabia – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-71:    South Africa – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-72:    South Africa – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-73:    Rest of world – Virtual Reality Market (Million US$), 2018 – 2023
    Figure-74:    Rest of world – Forecast for Virtual Reality Market (Million US$), 2024 – 2030
    Figure-75:    Sony – Global Revenue (Billion US$), 2018 – 2023
    Figure-76:    Sony – Forecast for Global Revenue (Billion US$), 2024 – 2030
    Figure-77:    Apple – Global Revenue (Billion US$), 2018 – 2024
    Figure-78:    Apple – Forecast for Global Revenue (Billion US$), 2024 – 2030
    Figure-79:    Microsoft – Global Revenue (Billion US$), 2018 – 2025
    Figure-80:    Microsoft – Forecast for Global Revenue (Billion US$), 2024 – 2030
    Figure-81:    Lenovo – Global Revenue (Billion US$), 2018 – 2026
    Figure-82:    Lenovo – Forecast for Global Revenue (Billion US$), 2024 – 2030
    Figure-83:    Samsung – Global Revenue (Billion US$), 2018 – 2027
    Figure-84:    Samsung – Forecast for Global Revenue (Billion US$), 2024 – 2030
    Figure-85:    Meta – Global Revenue (Billion US$), 2018 – 2028
    Figure-86:    Meta – Forecast for Global Revenue (Billion US$), 2024 – 2030
    Figure-87:    Qualcomm – Global Revenue (Billion US$), 2018 – 2029
    Figure-88:    Qualcomm – Forecast for Global Revenue (Billion US$), 2024 – 2030


    List of Tables:

    Table-01:    Global – Virtual Reality Market Share by Component (Percent), 2018 – 2023
    Table-02:    Global – Forecast for Virtual Reality Market Share by Component (Percent), 2024 – 2030
    Table-03:    Global – Virtual Reality Market Share by Type (Percent), 2018 – 2023
    Table-04:    Global – Forecast for Virtual Reality Market Share by Type (Percent), 2024 – 2030
    Table-05:    Global – Virtual Reality Market Share by Application (Percent), 2018 – 2023
    Table-06:    Global – Forecast for Virtual Reality Market Share by Application (Percent), 2024 – 2030
    Table-07:    Global – Virtual Reality Market Share by Technology (Percent), 2018 – 2023
    Table-08:    Global – Forecast for Virtual Reality Market Share by Technology (Percent), 2024 – 2030
    Table-09:    Global – Virtual Reality Market Share by Countries (Percent), 2018 – 2023
    Table-10:    Global – Forecast for Virtual Reality Market Share by Countries (Percent), 2024 – 2030

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